Dragonmarked Houses

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Dragonmarked houses are organizations in Eberron that are based on descendants from families that first manifested dragonmarks. Not all members of the Houses have dragonmarks; rather, those with talent are awarded a mark, and it is seen as a sign of prestige and authority.

Dragonmarked Houses are the cornerstone of the economy of Khorvaire. Most banking, security, communications, transportation, and fabrication are run by the Dragonmarked Houses. The Houses use their exclusive access to the powers of dragonmarks to sustain their economic empires that extend far beyond arcane powers of the dragonmarks themselves. The houses can attribute most of their success to their meticulously crafted reputations for standardization and quality that have elevated bearers of dragonmarks with a status that mundane wizards and artificers cannot possibly match.

History

None of the houses are not traced back to a single member bearing a certain mark, rather that certain marks manifested in certain regions upon humanoids mysteriously. After several generations, an general understanding about the significance of each individual mark came to cause people to see certain marks as “true marks,” marks could be artificially created and used as a symbol of status. Marks that were created after the first twelve ‘true marks’ were established are considered aberrant, and have gradually come to be associated with people of malignant intent.

Ultimately the true marks would wage war on those with aberrant marks in a conflict known as the War of the Mark. The results of this conflict would unite the true marks officially into the current houses represented and lead to a founding of the council known as the Twelve. The Twelve would become responsible for codifying the traditions of the dragonmarked families and set forth the standards by which the current houses are governed.

Eventually a man who famously became known as Galifar I would succeed in uniting the continent together into the nation of Galifar. The house leaders would come together in the city of Korth and make arrangements with the would-be-king that would limit their political power in exchange for assurances of their continued economic strength. These would become known as the Korth Edicts and would last for a thousand years; they were designed to prevent members of any of the dragonmarked houses from creating standing armies (excepting house Deneith to provide mercenary services), disallowing members of the houses from marrying into the aristocracy of Galifar, and insuring that no house could hold a grant of land.

By the time the Last War was in full swing, the Korth Edicts would be set aside allowing house enclaves to maintain forces and by the end of the war several houses now have large land holdings of their own. Many of the houses themselves were said to wield as much power as the nations themselves and it is doubtful any of the twelve new nations have enough power to enforce the terms or renegotiate the edict.

However, that changed with a man by the name of Chandler DeMortanté, dealing with each house in secret, bound them once more to the edict under one unaligned banner known simply as The Guild.

Acquiring a Mark

When you a a person joins a guild, they may be approached by a guild mage if they show sufficient talent and loyalty, as well as ambition. Such a decision is not made lightly, usually requiring several months, even years, of performance evaluation. If then deemed a proper candidate, a short arcane surgery is performed, where the mark is applied to the persons in any place they wish. From then on, a number of additional benefits and responsibilities are granted to the bearer, not unlike those of the nobility or officers of a military.

Each individual person, as they become more in tune with the mark’s powers, can customize its appearance to a degree, such as causing it to flash when its power is invoked or give off a soft glow.

House Name Dragonmark Guild(s) Industries Herald
House Cannith Mark of Making Tinkers Guild
Frabricators Guild
Maintenance & Repairs
Construction & Production
Gorgon
House Deneith Mark of Sentinel Defenders Guild
Blademarks Guild
Protection
Hirelings & Mercenaries
Chimera
House Ghallanda Mark of Hospitality Hostelers Guild Bars & Inns Blink Dog
House Jorasco Mark of Healing Healers Guild Health Griffon
House Kundarak Mark of Warding Banking Guild
Warding Guild
Money, Loans, & Safekeeping
Security & Protection
Manticore
House Lyrandar Mark of Storm Raincallers Guild
Windwrights Guild
Weatherworking
Transportation
Kraken
House Medani Mark of Detection Warning Guild Prescience & Alarms Basilisk
House Orien Mark of Passage Couriers Guild
Transportation Guild
Postal Service
Freight
Unicorn
House Phiarlan Mark of Shadow Entertainers Guild
Artisans Guild
Entertainment
Craftwork
Hydra
House Tharashk Mark of Finding Finders Guild Tracking Cockatrice
House Vadalis Mark of Handling Handlers Guild Breeding Hippogriff

Other Houses

House Name Dragonmark Guild(s) Industries Herald Recognized?
House Lesalia Mark of Control Weatherwrights Guild
Terramorphers Guild
Weatherworking
Terramorphing
Dragon Yes
House Tarkanan Any Aberrant Mark Robbery & Assassination Beholder No

Dragonmarked Houses

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