House of Cards
Nadar-Shah, level 8 Human, Sorcerer|Paladin Sorcerous Power: Sorcerous Power Strength Hybrid Paladin: Hybrid Paladin Reflex Hybrid Talent: Soul of the Sorcerer Soul of the Sorcerer: Soul of the Cosmic Cycle Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES Str 18, Con 10, Dex 12, Int 10, Wis 10, Cha 20.
STARTING ABILITY SCORES Str 16, Con 10, Dex 12, Int 10, Wis 10, Cha 16.
AC: 23 Fort: 21 Reflex: 20 Will: 23 HP: 73 Surges: 8 Surge Value: 19
TRAINED SKILLS Intimidate +14, Athletics +13, Arcana +9, Bluff +14
UNTRAINED SKILLS Acrobatics +5, Diplomacy +9, Dungeoneering +4, Endurance +4, Heal +4, History +4, Insight +4, Nature +4, Perception +4, Religion +4, Stealth +5, Streetwise +9, Thievery +5FEATS
- Human: Focused Expertise (Quarterstaff)
- Level 1: Armor Proficiency (Leather)
- Level 2: Shield Proficiency (Light)
- Level 4: Toughness
- Level 6: Mighty Challenge
- Level 8: Hybrid Talent
- Bonus At-Will Power: Blazing Starfall
- Hybrid Paladin at-will 1: Virtuous Strike
- Hybrid Sorcerer at-will 1: Burning Spray
- Hybrid encounter 1: Whirlwind
- Hybrid daily 1: On Pain of Death
- Hybrid utility 2: Sorcerous Sirocco
- Hybrid encounter 3: Call to Arms
- Hybrid daily 5: Thunder Leap
- Hybrid utility 6: Wrath of the Gods
- Hybrid encounter 7: Spark Form
ITEMS Light Shield, Adventurer’s Kit, Hedge Wizard’s Gloves (heroic tier), Reading Spectacles (heroic tier), Grappling Hook, Flask, Identification Papers, Standard, Glass Cutter, Everburning Torch, Dynamic Quarterstaff +2, Pouncing Leather Armor +2, Rope, hempen (50 ft.) (2), Safewing Amulet +2, Crowbar, Belt of Vigor (heroic tier), Swiftpad Boots (heroic tier)
Hot-headed, driven, impatient, Nadar is not like most paladins. Most Paladins worship or even respect their deities, Nadar does neither, for Nadar’s deity is Dispater. Nadar despises Dispater and keeps it a secret that Dispater is giving him magical abilities.
Fortunately for Nadar, Dispater wouldn’t have it any other way.
Has a long dark coat and has medium to long dark black hair, with very dark brown. Uses a quarterstaff for his sword and sorcerous attacks alike. Although it is is a quarterstaff, Nadar can change it to look like any weapon of his choosing, so most of the time he changes it into a rapier before even taking it out of his coat. His magical abilities grant him a constant invisible magical barrier around his left forearm, giving him the ability to block some melee attacks.
Nadar travels with a group of companions under ‘The Guild.’ The current roster leaves something to be desired in terms of competence, at least to Nadar. Nadar is consistently put under anxiety by his traveling compatriots, especially the Artificer who likes wasting as much as time as possible ‘exploring.’ Almost as annoying as the Artificer is the Monk, whose moral devotions Nadar is beggining to drown in, but rather than antagonize the Monk, Nadar plays along, feigning ‘friendship’ as it were. The only one Nadar comes close to respecting is the Assassin, who just shuts up and does the job, why can’t more people be like that?
He works with the Guild as your standard definition of ‘muscle.’ He can use his muscles to swing his rapier to defeat his enemies, or muscle some poor sap out of some information. Birds chirp, grass grows, the sun shines.
And brother, Nadar hurts people.